Skip to main content

The Last of Us: The Dos and Don'ts of Adapting Video Games

 

The Last of Us


For years, Hollywood treated video games as little more than action-packed source material. The results were often forgettable. Then The Last of Us arrived and changed the conversation, proving that a faithful adaptation could also be prestige television. But success isn't simply about copying the game. 

If anything, Season 2 showed just how delicate the balance really is. The series became an unexpected masterclass—not only in what to do, but also in what to avoid when adapting beloved games.

1. DO Respect the Heart of the Story

Not every dialogue line has to survive, but the themes, emotional arcs, and character motivations do.

This is why Episode 1 of Season 1 worked so well. Joel (Pedro Pascal) and Ellie (Bella Ramsey) feel real from the start.

The show changes dialogue, shortens scenes, and even skips gameplay, but it preserves:

  • Joel's emotional distance
  • Ellie's curiosity and humor
  • Their gradual trust
  • The father-daughter dynamic
The HBO series understands that players didn't fall in love with every line of dialogue—they fell in love with the relationship between Joel and Ellie.

2. DON'T Mistake Faithfulness for Copying

Different media require different hooks. The audience will engage differently.

A TV show isn't interactive. The audience isn't controlling Joel. Long gameplay sections become boring television. Crafting, climbing, and sneaking around work in a game because the player has control, but simply watching it is boring.

In the game, you are the character; in the show, you watch the character - it needs a different perspective, or it would become very boring. 

3. DO Expand What the Game Could Only Suggest

One of the show's greatest strengths is not betraying the game, but consistently expanding its world. The additions, such as Sarah's (Nico Parker) extended opening or life inside FEDRA, were on point for most fans.

They enriched the world.

A good example is Frank (Murray Bartlett). The game barely explores Frank, while the show allowed itself to build an entire love story.

Many players consider it one of the best episodes despite being mostly original. So, why was it so well accepted? Because it doesn't contradict the themes. It reinforces them.

In the same way, the increased amount of Sarah's screen time on the show enriches the story, making us care even more and making Joel's loss even more devastating. 

4. DON'T Forget What Made the Player Care

Like any other story, the audience must care about the characters, and the way of doing so is much different in a game or on a show. And that's quite tricky.

In the game, players don't simply watch Joel. They become Joel. They protect Ellie. They survive together. Every encounter strengthens the attachment.

Television removes that participation. The audience becomes observers.

That's where psychology may play a part; writers must compensate for the lack of action with emotion. That means more meaningful conversations, shared quiet moments, and relationship-building scenes.

5. DO Understand That Pacing Changes Everything

Pacing is the hardest part. The time a game is played and the time each episode of the show has is different, and so should be the pacing, but finding the perfect one is hard. For example, in Season 1, I felt Joel became attached to Ellie too quickly.

Some things have to go; other things need to be extended, as seen before, and that demands hard work and asking yourself questions:

  • Which moments deserve more time?
  • Which moments can be condensed?
  • Which emotional beats need room to breathe?

This is probably the biggest challenge.

6. DON'T Assume the Audience Already Knows the Characters

Game fans arrive with years of emotional investment. New viewers don't. And yes, there are people who never played the game, or have not even heard of it.

A show has to earn every relationship from scratch. The emotional connection between the viewer and the characters can't be dependent on familiarity with the game. The Last of Us fails here in some moments.

7. DO Embrace Television as Its Own Medium

Games excel at immersion. Television excels at cinematography, acting, editing, silence, and symbolism.

Pedro Pascal (Game of Thrones) barely speaks in several scenes. His facial expressions carry enormous emotional weight.

That's something games struggled to do ten years ago.

The adaptation should exploit those strengths instead of trying to compete with gameplay.

8. DON'T Fear Necessary Changes

This may sound contradictory after advocating faithfulness, but adaptation is translation.

Every translation changes something.

The question isn't: "Did they change it?" It's "Did the change preserve the meaning?"

That's a much better criterion.

The Real Lesson

People often say they want accuracy, but what they really want is recognition.

When fans say, "This doesn't feel like The Last of Us," they're usually responding to something much deeper than changed dialogue or altered scenes.

They're reacting to the loss of the emotional patterns they associated with the original. We naturally build mental models of characters and worlds, and when an adaptation violates those expectations without giving us a compelling new framework, it creates a sense of dissonance.

That's why fans often forgive huge changes—like Bill and Frank's expanded story—but object to much smaller ones that seem to alter a character's essence. What matters isn't whether every event is identical; it's whether the adaptation preserves the emotional and psychological truth of the original.


Comments

Popular posts from this blog

Gen V Season 2: From Cameos to Confidence

I wasn’t a huge fan of Gen V ’s first season . For me, it lived more on cameos and ties to The Boys than on its own merits. It often felt like an extended piece of world-building rather than a show that could stand on its own. Season 2, though, feels different. For the first time, Gen V is carving out its own identity. The storylines are more engaging, the stakes feel higher, and it’s not just hanging on the shadow of Homelander or Vought headlines.  The Highs and Lows of Performance That said, not everything works. The acting is uneven—some scenes land with the intended emotional weight, but others feel awkward enough that I wondered how they made it past editing.  On top of that, the show piles on so much interpersonal drama and mystery that it occasionally slips into Scooby-Doo territory: a gang of young heroes pulling at conspiratorial threads, but without enough grounding to keep every subplot compelling. A Thoughtful Tribute One aspect the show handles beautifull...

Zero Day (Netflix): When Power, Fear, and Truth Collide

  What happens when society’s most terrifying vulnerability—our digital infrastructure—suddenly collapses?  Netflix ’s political thriller Zero Day dares to explore exactly that. Starring Robert De Niro as former U.S. President George Mullen, alongside Angela Bassett , Lizzy Caplan , Jesse Plemons , and Dan Stevens , this six-part miniseries blends conspiracy, paranoia, and deeply human drama into a story that feels both timely and unsettling. A Premise That Feels Too Possible The series kicks off with a catastrophic cyberattack that leaves the nation in chaos. It’s not just thrilling entertainment—it’s frighteningly plausible. Watching events spiral out of control, you can’t help but ask yourself: could this actually happen? Twists That Keep You Guessing From backroom deals to sudden betrayals, Zero Day is packed with sharp turns. You might think you know where it’s going, but the finale delivers a conclusion that’s both surprising and thought-provoking. Jesse Plemo...

The Handmaid’s Tale – From Brilliant to Frustrating

  When The Handmaid’s Tale first aired, it felt sharp, terrifying, and painfully necessary. I wrote about the first season as a dark and brilliant adaptation, one that used restraint, symbolism, and dread to tell its story. Now that I've finished the third season, my opinion has shifted — not wholly, but noticeably. The show is still good . Sometimes very good. But it also became frustrating, uneven, and less powerful than it could have been. June Osborne: From Survivor to Exhaustion Let’s talk about June (Elisabeth Moss, Mad Men ). I understand the idea behind her arc. She was meant to evolve — to become more confident, more assertive, more dangerous. A woman shaped by trauma who stops surviving and starts fighting back. On paper, it makes sense. On screen, however, it often doesn’t work. June becomes reckless to the point of irresponsibility. She repeatedly puts others in danger without seeming to fully care about who might be caught in the crossfire. Her actions feel impuls...